A strategy creature-collecting card game
Parteam
Capture wild Parteams, awaken their hidden powers, and battle your rivals to glory — or bring down the dragon boss, Lazarof.
On your turn
Three action points, four ways to spend them
Dice and card draws bring the luck. Which of the four you pick, and when, is the game.
Draw a Spell
Take a spell card from the deck into your hand. No roll, no risk.
Capture a Parteam
Reveal or pick a Parteam and roll two dice against its Capture Value. Beat it and it joins your team.
Battle
Send one of your Parteams at a rival's. Both roll two dice and add power; the lower total is out. Once per turn.
Cast a Slow Spell
Use the effect of a Slow Spell from your hand/
Or spend two action points at once to march your whole team against the boss, Lazarof.
Awakening
Every Parteam can be Awakened
Awakened Parteams hit harder and unlock a game-changing ability. A team of four awakened types is one of the two ways to win — so awakening isn't a bonus, it's the goal.
Meet the condition
Each card names its own Condition— draw Spells, win a battle, cast Spells... It only starts counting once the Parteam is on your team. Once the condition is met the Parteam is Awakened.
Place a token
Put an Awaken token on the Parteam. Its Awakened Power replaces its Base Power for the rest of the game, or until it dies.
Unlock the ability
The Parteam's ability switches on and stays on, each type firing at its own moment in the round.
Two ways to win
Build the better team — or slay the dragon
The tactician's win
A team of four
Be the first to form a team of four different types of awakened Parteams. Every capture, every condition, every awakening builds toward it.
The gambler's win
Defeat Lazarof
Throw your whole team's power at the Dragon Boss in one roll. He starts at 20 power and grows for every attacker. Lose and you sacrifice a Parteam.
In the box
Everything you need for the game
An 18 × 13 × 3.5 cm box, about 420 g. No app, no batteries, no expansion required to play.
Six elemental types
Grouped by how they awaken
Types sort Parteams into groups that share a condition and an ability trigger. Every Air type, for example, awakens by drawing Spells — and every Air ability fires at the start of your turn. Each type also has its own way of tipping a game.
Air
Helps at the start of every turnElectric
Spend an action point for its effectWater
A strong supportFire
Fierce attackerEarth
A steady wall of defenseGrass
One powerful, one-time effectWho made this
Two years, one stubborn physics student and a dream
I've always loved creature-collecting games, and I never felt there was a board game that really did the idea justice. So I built one.
I started at 26, a physics student working on it in my free time. Most of the two years since went into playtesting and balance — because I wanted the luck of the dice and the draw to matter, and for there to be a real game of strategy underneath.
“May the luck of the dice be with you.”
Shipping
Ships almost everywhere
Ships to most countries, tracked, dispatched within 1–2 business days. Free shipping when you order two or more. Full details on the Shipping page.
Questions
Good to know
Do I need to know a card game to play?
No. Set-up is a few minutes, and the Helping Cards plus a one-page summary get a new group playing straight away. The full rulebook is there for edge cases.
How many people can play?
Two to four. There's a dedicated set of two-player rules in the box, and the game plays as a free-for-all with three or four.
Is it all luck?
Dice and draws decide outcomes, but you choose which Parteams to chase, when to awaken them, which spells to hold, and whether to race for a team of four or gamble on the boss.
What's in the box?
Over 120 cards in all — 54 Parteam cards, 54 spell cards, 8 Tamer cards and the Lazarof boss card — plus 4 dice, 30 tokens, 4 Helping Cards and the rulebook.
Will there be expansions?
The base game is complete and standalone. Expansions will come later — follow along on Instagram or Discord.
Become the best Tamer
One box. Two to four Tamers. Twenty minutes to find out who really rules the arena.
Add to cart — $30